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Nebula 2
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HighScoreTester
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HighScoreTesterController.m
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1995-06-12
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#import "HighScoreTesterController.h"
#import <daymisckit/daymisckit.h>
#import <gamekit/gamekit.h>
@implementation HighScoreTesterController
- init
{ // set up an animator to periodically update the high score slot display
[super init];
animator = [[Animator alloc] initChronon:1.0
adaptation:0.0 target:self
action:@selector(updateSlot:) autoStart:YES eventMask:0];
return self;
}
- trapPause:sender
{ // so we can update our interface when pausing is done
id aString = [[DAYString alloc] initString:"The game is currently "];
[aString cat:[pauseMenuCell title]];
[aString cat:"d."];
[pauseMonitor setStringValue:[aString stringValue]];
return [gameBrain pauseGame:sender];
}
- nextLevelWithoutCheat:sender
{
[gameBrain nextLevel];
[self updateSlot:self];
return self;
}
- sendScore:sender
{
[scoreKeeper addToScore:[scoreText intValue]];
[self updateSlot:self];
return self;
}
- updateSlot:sender
{ // display the values of the slot in the Matrix.
id theSlot = [gameBrain currentHighScoreSlot]; // get info from GameBrain
[[slotMatrix findCellWithTag:0]
setStringValue:[[theSlot startTime] stringValue]];
[[slotMatrix findCellWithTag:1]
setStringValue:[[theSlot endTime] stringValue]];
[[slotMatrix findCellWithTag:2]
setStringValue:[[theSlot elapsedTime] stringValue]];
[[slotMatrix findCellWithTag:3] setStringValue:[theSlot playerName]];
[[slotMatrix findCellWithTag:4] setStringValue:[theSlot userName]];
[[slotMatrix findCellWithTag:5] setStringValue:[theSlot machineName]];
[[slotMatrix findCellWithTag:6] setIntValue:[theSlot startLevel]];
[[slotMatrix findCellWithTag:7] setIntValue:[theSlot endLevel]];
[[slotMatrix findCellWithTag:8] setIntValue:[theSlot finalScore]];
[cheatSwitch setState:[gameBrain playerCheated]];
return self;
}
@end